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服务端:
表名:
Table_Item
[48595] = {id = 48595, NameZh = '波利波棒糖', NameEn = '', Icon = 'item_48595', Type = 850, Quality = 1, MaxNum = 1, SellPrice = 100, AdventureSort = 10028, AdventureValue = 1, AdventureReward = {}, StorageReward = {buffid={80012570}}, Condition = 4, Desc = '', ItemTarget = {}, MediaPath = '', GetLimit = {}, JobLimit = {}, ExistTime = '', Feature = 1, TFValidDate = '', ValidDate = '', },
Table_Buffer
[42023] = {id = 42023, BuffName = '波利波棒糖', BuffRate = {Odds=100}, Condition = {}, BuffTarget = {type=1}, BuffType = {}, BuffEffect = {type="AttrChange",MoveSpd=0.15,AtkPer=0.08,MAtkPer=0.08,Vampiric=0.10}, DynamicData = {}, Continue = {}, Delete = {}, BuffIcon = '', BuffDesc = '', Dsc = '移动速度+15%\n攻击+5%\n魔攻+5%\n吸血+10%', DelBuffID = {}},
Table_Equip
[48595] = {id = 48595, NameZh = '波利波棒糖', VID = 83010093, HairID = {}, NameEn = 'SweetPoring', CanEquip = {0}, Type = 'Mouth', EquipType = 13, Quality = '白', CardSlot = 1, SuitID = {0}, SuitRefineAttr = {}, Effect = {}, EffectAdd = {}, FashionBuff = {}, UniqueEffect = {buff={42023}}, RefineEffect = {RefineMDamReduc=0.008}, RefineEffect2 = {}, RefineBuff = {}, RefineMaxlv = 15, EffectAddCost = 1, RefineEffectCost = 1, ForbidFuncBit = 8, Priority = 1, ModelDir = 'Mouth/SweetPoring', Model = 'SweetPoring', Texture = 'SweetPoring', Animation = '', PublicAnime = '', Desc = '', SE_attack = '', SE_fire = '', SE_hit = '', ReuseActions = {}, PVPEffect = {}, PVPUniqueEffect = {}, EquipCondition = {}},
客户端自己写吧,表名是一致的
这个逼装的我给82分,剩下的用666的方式打给你!
楼主辛苦了,谢谢楼主,楼主好人一生平安!
这个逼装的我给82分,剩下的用666的方式打给你!
这个逼装的我给82分,剩下的用666的方式打给你!
楼主辛苦了,谢谢楼主,楼主好人一生平安!