广告
以精致的山羊头盔为例
后端:../Lua/Table/Table_Equip.txt
[45218] = {id = 45218, NameZh = '精制山羊头盔', VID = 80010188, HairID = {}, NameEn = 'Magestic_Goat_u', CanEquip = {0}, Type = 'Head', EquipType = 8, Quality = '紫', CardSlot = 2, SuitID = {}, SuitRefineAttr = {}, Effect = {}, EffectAdd = {MDef=0.3}, FashionBuff = {}, UniqueEffect = {buff={25710}}, RefineEffect = {RefineMDamReduc=0.008}, RefineEffect2 = {BossResPer=0.01,MaxHpPer=0.015}, RefineBuff = {{lv=10,buff={25711}}}, RefineMaxlv = 15, EffectAddCost = 1, RefineEffectCost = 1, ForbidFuncBit = 0, Priority = 1, display = 0, ModelDir = 'Head/Magestic_Goat_u/', Model = 'Magestic_Goat_u', Texture = 'Magestic_Goat_u', Animation = '', PublicAnime = '', Desc = '', SE_attack = '', SE_fire = '', SE_hit = '', ReuseActions = {}, PVPEffect = {}, PVPUniqueEffect = {}, EquipCondition = {}},
CardSlot = 2 就是孔数,如果是0就不显示插孔
前端:
..\Develop_Android\Assets\Resources\Script\Config_Equip_ZhuangBei_KaPian\Table_Equip.txt
[45218]={id = 45218, NameZh = '精制山羊头盔', VID = 80010188, HairID = _EmptyTable, CardSlot = 2, EffectAdd = {MDef = 0.3}, UniqueEffect = {buff = {25710}}, Model = 'Magestic_Goat_u'},
同样是 CardSlot = 2,这个,跟服务端一样的,如果前端没有这个自己手动增加就行了,最后热更进客户端就行了!
这个逼装的我给82分,剩下的用666的方式打给你!
我们还是兄弟
这个逼装的我给82分,剩下的用666的方式打给你!
这个逼装的我给82分
卧槽!无奈本人没文化,一句卧槽行天下!
卧槽!无奈本人没文化,一句卧槽行天下!
卧槽!无奈本人没文化,一句卧槽行天下!
卧槽!无奈本人没文化,一句卧槽行天下!